Team-NeO's Mod Development Site



Police Pursuit Mod (GTA IV)

Latest Released Version: Beta 7.2b

Latest [X] Version: Beta 7.2b[x]


Next Release Version: 7.3

Expected Release Date: x/03/2010

This page is dediated to the modifications created by Team-NeO for games listed below. Authors will publish information regarding development of their mod along with download links to their mod(s).


Members of the public (you) will soon be able to post comments/bug reports/suggestions here for the developers aswell! Stay tuned.


Developers Blog:

* [BETA 7.3] Added 'STROOPER' (State Trooper?) & SWAT Uniform to Numpad 6 button.
Posted by: NeO_Anderson @ [20.31 12/3/2010]

* [BETA 7.3] Updated 'Man/Women With Gun' mission to issue random weapon. (1 of the weapons is a Rocket Launcher)
Posted by: NeO_Anderson @ [20.04 12/3/2010]

* [BETA 7.3] Ensured the crash when pressing F3 was fixed. (It has been fixed).
Posted by: NeO_Anderson @ [20.51 10/3/2010]

* [BETA 7.3] Added 'randomizer' for Robbery missions. No longer 1 specific location.
Posted by: NeO_Anderson @ [14.51 26/2/2010]

* [BETA 7.3] Fixed bug allowing players to go into Traffic Stop mode even when off-duty.
Posted by: NeO_Anderson @ [14.51 26/2/2010]

* [BETA 7.3] Improved accuracy of Suspect 1 (Main Suspect).
Posted by: NeO_Anderson @ [22.34 21/2/2010]

* [BETA 7.3] Improved the 'Fix Car' feature. It will now give you full health+armour too.
Posted by: NeO_Anderson @ [22.34 21/2/2010]

------------------------------

* [BETA 7.2] Released Beta 7.2b. & Beta 7.2b[X]! Enjoy
Posted by: NeO_Anderson @ [21.09 10/2/2010]

* [BETA 7.2b] Fixed bug causing crash when you press F3 after the SWAT has spawned.
Posted by: NeO_Anderson @ [18.38 12/2/2010]

* [BETA 7.2b] Fixed timer for Spike Strips.
Posted by: NeO_Anderson @ [18.38 12/2/2010]

* [BETA 7.2b] Changed the way the extra cops (non-backup) units work.
Posted by: NeO_Anderson @ [18.38 12/2/2010]

* [BETA 7.2b] Fixed bug with Spike Strip not popping all tyres.
Posted by: NeO_Anderson @ [18.38 12/2/2010]

* [BETA 7.2b] Added 2 missing options to configuration file. (KeySpikes & EnableFlashingHeadlights)
Posted by: NeO_Anderson @ [18.38 12/2/2010]

------------------------------

* [BETA 7.2] Released Beta 7.2. Beta 7.2[X] coming soon!
Posted by: NeO_Anderson @ [21.09 10/2/2010]

* [BETA 7.2] Added 'Spike Strip'. Pressing the 'Numpad -' whilst outside and near the suspect vehicle (perhaps as it passes by), you will attempt to punture the fleeing vehicle's tires. (No visual objects are used)
Posted by: NeO_Anderson @ [20.16 10/2/2010]

* [BETA 7.2] Added a more realistic'Ragdoll' for when you're hit by bullets.
Posted by: NeO_Anderson @ [20.16 10/2/2010]

* [BETA 7.2] Removed the 2nd suspect from 'Escaped Convict' mission to resolve a bug. Was pointless having 2 anyway.
Posted by: NeO_Anderson @ [20.11 09/2/2010]

* [BETA 7.2] Improved the 'Backup unit' that follows you around. You can now change hes/her skin by simply pressing the Numpad 3 button multiple times until you get the one you want.
Posted by: NeO_Anderson @ [23.58 04/2/2010]

* [BETA 7.2] Added new configuration option "EnableFlashingHeadlights" this will allow players to choose whether or not they want those flashing front and rear lights.
Posted by: NeO_Anderson @ [23.58 04/2/2010]

* [BETA 7.2] Tested & Confirmed that the Traffic Stop does work in Beta 7.1.
Posted by: NeO_Anderson @ [13.19 03/2/2010]

* [BETA 7.2] Added Police Patriot.
Posted by: NeO_Anderson @ [13.19 03/2/2010]

------------------------------

* [BETA 7.1] Released Beta 7.1 & Beta 7.1[x]
Posted by: NeO_Anderson @ [19.41 31/1/2010]

* [BETA 7.1] Added 'current mission'-type display.
Posted by: NeO_Anderson @ [19.41 31/1/2010]

* [BETA 7.1] Fixed a bug when pressing F9 (clear missions) that left the hazard lights on.
Posted by: NeO_Anderson @ [12.58 28/1/2010]

* [BETA 7.1] Added new Vehicle Theft mission. On certain vehicle theft calls, if th suspect reaches his home turf, he will have reinforcements that will help him.
Posted by: NeO_Anderson @ [23.11 23/1/2010]

* [BETA 7.1] Fixed bug causing a crash when calling backup units during Robbery In Progress mission.
Posted by: NeO_Anderson @ [23.11 23/1/2010]

* [BETA 7.1] Fixed bug causing "Thugs 10/10" to be displayed after pressing F9 to clear the msision.
Posted by: NeO_Anderson @ [23.11 23/1/2010]

* [BETA 7.1] Increased the max allowed driving speed of all vehicles.
Posted by: NeO_Anderson @ [23.11 23/1/2010]

* [BETA 7.1] Increased speed of which the criminal will drive.
Posted by: NeO_Anderson @ [11.44 21/1/2010]

* [BETA 7.1] Added small timer to the end of a mission to prevent a new mission from starting instantly after another is finished.
Posted by: NeO_Anderson @ [11.44 21/1/2010]

* [BETA 7.1] Added automatic-routing(directions) to missions.
Posted by: NeO_Anderson @ [12.34 15/1/2010]

* [BETA 7.1] Added back the flashing headlights & breaklights. These are engaged when the siren is on. I think it looks cooler this way...
Posted by: NeO_Anderson @ [12.34 15/1/2010]

* [BETA 7.1] Now continuing development of 7.1. I've been busy sorry.
Posted by: NeO_Anderson @ [12.34 15/1/2010]

------------------------------

* [BETA 7.0] Beta 7.0 & Beta 7.0[x] released. Beta 7.0[x] is the same as 7.0 except it was designed for people that use the older gamepatches and scripthooks.
Posted by: NeO_Anderson @ [17.41 07/1/2010]

* [BETA 7.0] Added two new models to Numpad 6 (random police skin)
Posted by: NeO_Anderson @ [17.20 07/1/2010]

* [BETA 7.0] Noticed a bug with traffic stop cars not stopping after being pulled over, appears to be fixed now.
Posted by: NeO_Anderson @ [16.20 07/1/2010]

* [BETA 7.0] Added new mission 'Robbery In Progress'
Posted by: NeO_Anderson @ [16.03 06/1/2010]

* [BETA 7.0] Fixed crash bug caused by Cops not being at the police station when you transport the arrested susepct to jail.
Posted by: NeO_Anderson @ [16.00 06/1/2010]

* [BETA 7.0] Added and testing a new F9 (Mission Cancel) button.
Posted by: NeO_Anderson @ [15.29 06/1/2010]

* [BETA 7.0] Fixed bug with "Law Broken" messages still being displayed even with PoliceSystem being disabled.
Posted by: NeO_Anderson @ [20.09 04/1/2010]

* [BETA 7.0] Fixed bug with Hazard Lights remaining on when traffic stop has ended.
Posted by: NeO_Anderson @ [20.09 04/1/2010]

* [BETA 7.0] Fixed issue with cops shooting suspect that has been arrested.
Posted by: NeO_Anderson @ [17.25 31/12/2009]

* [BETA 7.0] Gang Members will no longer just stand idle when you come within a certain distance of them.
Posted by: NeO_Anderson @ [16.42 31/12/2009]

* [BETA 7.0] Fixed bug causing only the left emergency headlight to show on the first backup unit.
Posted by: NeO_Anderson @ [16.41 31/12/2009]

* [BETA 7.0] Backup units are more eager to get to the scene of the crime. (Was quite funny when I made them too eager and they were spinnin out of control all the time xD)
Posted by: NeO_Anderson @ [16.40 31/12/2009]

* [BETA 7.0] Fixed potential crash when passing by an available police car and having only 1 backup unit called with the mission being the gang one.
Posted by: NeO_Anderson @ [16.38 31/12/2009]

* [BETA 7.0] Increased difficulty of all suspects. They won't die so easily.
Posted by: NeO_Anderson @ [19.35 29/12/2009]

* [BETA 7.0] Fixed bug with "PULL OVER!" orders not being given out by you when your close to the suspect car.
Posted by: NeO_Anderson @ [19.35 29/12/2009]

* [BETA 7.0] Backup unit's sirens will now use the alternative siren(s) aswell as the normal 'wail'.
Posted by: NeO_Anderson @ [19.35 29/12/2009]

------------------------------

* [BETA 6.0f] Beta 6.0f Released!
Posted by: NeO_Anderson @ [22.28 28/12/2009]

* [BETA 6.0f] Added support for backup units when called during a gang mission. (5/10 thugs supported). Posted by: NeO_Anderson @ [22:26 28/12/2009]

* [BETA 6.0f] Fixed error mission to never end if suspect is arrested. Posted by: NeO_Anderson @ [22:26 28/12/2009]

* [BETA 6.0f] Fixed error causing double missions to occur. Posted by: NeO_Anderson @ [21:09 28/12/2009]

* [BETA 6.0f] Spawning a new cop car for yourself will delete the previous car. (Prevents overloading the game resulting in a crash or at the least a drop in FPS) Posted by: NeO_Anderson @ [20:02 28/12/2009]

------------------------------

* [BETA 6.0e] Beta 6.0e Released!
Posted by: NeO_Anderson @ [01.13 26/12/2009]

------------------------------

* [BETA 6.0d] Beta 6.0d Released!
Posted by: NeO_Anderson @ [22.15 26/12/2009]

* [BETA 6.0d] Added 'Gang' mission. 10 Thug shootout. By far no where near perfected so expect problems with this one.
Posted by: NeO_Anderson @ [20.38 26/12/2009]

* [BETA 6.0d] Fixed issue with prison/jail cops being spawned 100s of times causing crashes.
Posted by: NeO_Anderson @ [20.37 26/12/2009]

------------------------------

* [BETA 6.0c] Beta 6.0c Released!
Posted by: NeO_Anderson @ [12.42 25/12/2009]

* [BETA 6.0c] Improved the suspect model's so that it will no longer be the same character everytime you pull someone over or have a call out via the radio.
Posted by: NeO_Anderson @ [12.42 5/12/2009]

* [BETA 6.0c] Added back the old Lights Only mode so that the lights will flash in modes 1 2 and 3.
Posted by: NeO_Anderson @ [12.12 25/12/2009]

* [BETA 6.0c] Added two different types of checkers for when attempting to arrest someone. Firstly, you must have entered at aleast 1 police car since the game started. Secondly, the last police car you entered (your police car) must be within a certain distance of the suspect. This should prevent crashes.
Posted by: NeO_Anderson @ [12.12 25/12/2009]

* [BETA 6.0c] Removed 20HP check for suspect when attempting to arrest him/her.
Posted by: NeO_Anderson @ [12.12 25/12/2009]

* [BETA 6.0c] Removed 'Good job unit 7' message that caused delay in code execution allowing suspect to flee temporarly after being arrested.
Posted by: NeO_Anderson @ [20.34 24/12/2009]

* [BETA 6.0c] Removed F9 button. Will re-write and install at a later date.
Posted by: NeO_Anderson @ [20.34 24/12/2009]

------------------------------

* [BETA 6.0b] Beta 6.0b Fix Build released! Code changes made to fix arrest crash. (Untested but should fix it)
Posted by: NeO_Anderson @ [01.33 24/12/2009]

------------------------------

* [BETA 6.0] Beta 6.0 released!
Posted by: NeO_Anderson @ [20.00 22/12/2009]

* [BETA 6.0] Numpad 3 Spawn another cop to follow you around and help in missions. Enabling the 'DriveBy' in config file will allow this cop to driveby. Same goes for bank robbery suspect.
Posted by: NeO_Anderson @ [19.57 22/12/2009]

* [BETA 6.0] Released video to demonstrate 'Traffic Stop' mode. You can also see the new 'Stop Lights' & 'Cop Stats'. Watch Video
Posted by: NeO_Anderson @ [00.27 19/12/2009]

* [BETA 6.0] Added new mode 'Traffic Stop Mode'. When engaged, you can perform a traffic stop on any vehicle. (Still working on it)
Posted by: NeO_Anderson @ [20.38 17/12/2009]

* [BETA 6.0] Numpad 7 (Spawn Cop Car) Will spawn a random police vehicle including but not limited to; FBI, Noose, Cruiser e.t.c
Posted by: NeO_Anderson @ [20.34 17/12/2009]

* [BETA 6.0] Numpad 7 (Spawn Cop Car) changed so that it will spawn based on your position as a pose to nearest 'safe' road.
Posted by: NeO_Anderson @ [20.34 17/12/2009]

* [BETA 6.0] Fixed Lights Only mode bug that occured during the crossover to 4.0 hook.
Posted by: NeO_Anderson @ [20.49 15/12/2009]

* [BETA 6.0] Added 'Stop Lights' to the rear of the car. When enabled, vehicles will stop and not go pass you.(Video Coming Soon)
Posted by: NeO_Anderson @ [19.04 14/12/2009]

* [BETA 6.0] Added 3 other Emergency vehicles to 'Spawn Cop Vehicle' button.
Posted by: NeO_Anderson @ [19.04 14/12/2009]

* [BETA 6.0] Upgraded source code to Hook 4.0. You may need to update GTA IV to 1.0.0.4.
Posted by: NeO_Anderson @ [15.04 14/12/2009]

* [BETA 6.0] Changed code that should help prevent cops from shooting suspect after he/she is arrested.
Posted by: NeO_Anderson @ [01.12 13/12/2009]

* [BETA 6.0] Fixed 'pirson' typo.
Posted by: NeO_Anderson @ [19.12 11/12/2009]

* [BETA 6.0] Added new Police Rank/Score/Level system.
Posted by: NeO_Anderson @ [18.13 11/12/2009]

* [BETA 6.0] Added new vehicles for suspect. Upto 25 possible vehicles.
Posted by: NeO_Anderson @ [18.13 11/12/2009]

------------------------------

* [BETA 5.0] Beta 5.0 released!
Posted by: NeO_Anderson @ [21.15 07/12/2009]

* [BETA 5.0] Setting release date for: 21:00 - 07/12/2009 GMT
Posted by: NeO_Anderson @ [18.39 07/12/2009]

* [BETA 5.0] Added new crime 'Escaped Convict'.
Posted by: NeO_Anderson @ [18.39 07/12/2009]

* [BETA 5.0] Added Air Support (Heli). They will chase & shoot down at suspects.
Posted by: NeO_Anderson @ [23.12 03/12/2009]

* [BETA 5.0] Added the ability to change to a random cop skin by pressing Numpad 6.
Posted by: NeO_Anderson @ [21.27 01/12/2009]

* [BETA 5.0] Added and removed the red & blue flashing lights at the side of the car.
Posted by: NeO_Anderson @ [23.29 30/11/2009]

------------------------------

* [BETA 5.0] Improved God Mode so that if an explosion is near-by you will be moved accordingly but won't die.
Posted by: NeO_Anderson @ [23.29 30/11/2009]

* [BETA 5.0] Fixed part of code that causes a crash when you die with the police lights only mode enabled.
Posted by: NeO_Anderson @ [23.29 30/11/2009]

* [BETA 5.0] Added ability to not have to wear the police hat/helmet.
Posted by: NeO_Anderson @ [23.29 30/11/2009]

* [BETA 5.0] Added 'off duty' mode.
Posted by: NeO_Anderson @ [21.28 30/11/2009]

* [BETA 5.0] Based on the feedback recieved, I have removed the Red and Blue flashing lights shown in the video below and kept the new head lights.
Posted by: NeO_Anderson @ [21.28 30/11/2009]

* [BETA 5.0] Released video to demonstrate the new lights. Would like feedback on them please! Watch Video
Posted by: NeO_Anderson @ [21.37 28/11/2009]

* [BETA 5.0] Added the improved emergency lights to backup units.
Posted by: NeO_Anderson @ [00.58 27/11/2009]

* [BETA 5.0] Fixed part of code that >COULD< cause crash when entering a non-car model with Lights Only mode on.
Posted by: NeO_Anderson @ [00.58 27/11/2009]

* [BETA 5.0] Removed weather lock.
Posted by: NeO_Anderson @ [23.33 24/11/2009]

* [BETA 5.0] Removed time lock.
Posted by: NeO_Anderson @ [23.33 24/11/2009]

* [BETA 5.0] Improved non-backup unit's willingness to help you if you have called for backup.
Posted by: NeO_Anderson @ [23.27 24/11/2009]

* [BETA 5.0] Added new voice for when another unit calls for backup in a police chase.
Posted by: NeO_Anderson @ [23.27 24/11/2009]

* [BETA 5.0] Added new lighting to Lights Only Mode.
Posted by: NeO_Anderson @ [23.27 24/11/2009]

* --------------------------------------------------------------

* [BETA 4.0b] After you request backup units. If you pass a poilce car that is a non-backup unit he may join in the police chase. If this occurs it will say something like "Lets get him" or "I'll head him off"
Posted by: NeO_Anderson @ [01.38 22/11/2009]

* [BETA 4.0b] Fixed the looping/repeating voice message "Officer down"
Posted by: NeO_Anderson @ [01.38 22/11/2009]

* --------------------------------------------------------------

* [BETA 4.0] Beta 4.0 released to the public!
Posted by: NeO_Anderson @ [04.54 20/11/2009]

* [BETA 4.0] Changed release date of Beta 4.0 to: 21/11/2009 21:00 GMT. Found a bug that causes the game to crash. Trying to fix before releasing.
Updated by: NeO_Anderson @ [21.25 19/11/2009]

* [BETA 4.0] Criminals now drop their weapon(s) for added realism.
Posted by: NeO_Anderson @ [05.46 19/11/2009]

* [BETA 4.0] Added police hats for added realism.
Posted by: NeO_Anderson @ [05.46 19/11/2009]

* [BETA 4.0] Changed Police vehicle to the other one as it displays the 'Lights Only' mode better.
Posted by: NeO_Anderson @ [05.46 19/11/2009]

* [BETA 4.0] Fixed a number of crashing issues.
Posted by: NeO_Anderson @ [05.46 19/11/2009]

* [BETA 4.0] Added new voice messages to various events in-game.
Posted by: NeO_Anderson @ [05.46 19/11/2009]

* [BETA 4.0] Changed crime name: 'Intoxicated Male' to 'Man With Gun'.
Posted by: NeO_Anderson @ [05.46 19/11/2009]

* [BETA 4.0] Added new crime to dispatcher. 'Intoxicated Male'.
Posted by: NeO_Anderson @ [21:53 15/11/2009]

* [BETA 4.0] Fixed the bug where the suspect gets shot by backup units after being arrested.
Posted by: NeO_Anderson @ [21:53 15/11/2009]

* [BETA 4.0] Fixed the bug where the suspect enters/exits the police vehicle after being arrested.
Posted by: NeO_Anderson @ [21:53 15/11/2009]

* [BETA 4.0] Added new mode to 'Lights Only' mode called 'Lights & Siren'. This mode allows you to use the flashing headligts/indicators aswell as the siren.
Posted by: NeO_Anderson @ [21:53 15/11/2009]

* [BETA 4.0] Added ability to fix/repair your vehicle. (Press numpad 8)
Posted by: NeO_Anderson @ [20:30 12/11/2009]

* [BETA 4.0] Added ability to spawn a cop car. (Press numpad 7)
Posted by: NeO_Anderson @ [20:30 12/11/2009]

* [BETA 4.0] You can now turn on or off the drive-bying of backup units.
Posted by: NeO_Anderson @ [22:03 10/11/2009]

* [BETA 4.0] The number of cops in a backup unit can now be set via configuration file.
Posted by: NeO_Anderson @ [22:02 10/11/2009]

* [BETA 4.0] Added randomized suspect vehicle.
Posted by: NeO_Anderson @ [00:28 10/11/2009]

* [BETA 4.0] Added new mode to 'Lights Only' mode. Video here: Watch Video
Posted by: NeO_Anderson @ [00:18 10/11/2009]

* [BETA 4.0] Improved 'Lights Only' mode.
Posted by: NeO_Anderson @ [00:17 10/11/2009]

-------------------------------------------------------------------

* [BETA 3.0] Released Beta 3.0 to the public!
Posted by: NeO_Anderson @ [17:28 09/11/2009]

* [BETA 3.0] Applied suggested changes to hoepfully fix loading issues for everyone.
Posted by: NeO_Anderson @ [17:28 09/11/2009]

* [BETA 3.0] Added configuration file to allow people to set whatever keys they want to use with this mod.
Posted by: NeO_Anderson @ [01:55 08/11/2009]

-------------------------------------------------------------------

* [Beta 2.0] BETA 2.0 released to the public!
Posted by: NeO_Anderson @ [01:55 07/11/2009]

* [Beta 2.0] Added 'Intimidation'. When you(the cop) drive close to the suspect he/she may become 'Intimidated' enough to pull over and give up.
Posted by: NeO_Anderson @ [17:44 05/11/2009]

* [Beta 2.0] Fixed the arresting issue.
Posted by: NeO_Anderson @ [17:43 05/11/2009]

* [Beta 2.0] Fixed a crashing when suspect dies after being arrested.
Posted by: NeO_Anderson @ [03:17 05/11/2009]

* [Beta 2.0] Added 'Emergency Lights'. Allows players to enable/disable lights without siren by pressing Numpad 9.
Posted by: NeO_Anderson @ [03:06 05/11/2009]

* [Beta 2.0] Will locate a working ASI loader an provide it with the mod.
Posted by: NeO_Anderson @ [16:57 04/11/2009]

* [Beta 1.0] Tested mod with 1.0.3.0 & 1.0.4.0 patch. It works.
Posted by: NeO_Anderson @ [16:56 04/11/2009]

* [Beta 1.0] Police Mod Pursuit Beta 1.0 released to the public.
Posted by: NeO_Anderson @ [16:55 04/11/2009]


Downloads:

Download Mod (For Latest ScriptHook):
Police_Pursuit_Mod[www.team-neo.com][Beta7.2b].zip

Download Mod (For Older Versions Of ScriptHook):
Police_Pursuit_Mod[www.team-neo.com][Beta7.2b][x].zip
[Please note this may have side affects/bugs or problems that are not consistant with the standard Beta 7.0 and is supplied purely on an 'as-is' basis.

Installation:

1) Download the Police Mod.zip from the link above.

2) Extract the contents of the .ZIP file to your game's root directory. [The place where your GTA_IV.exe is]

3) If you don't already have an ASI loader, download xliveless from our homepage and extract that to the game's root directory.

4) Start GTA IV as you would normally and press numpad 0 (ActiaveMod button) to start the mod!.

Known bugs that should be fixed soon:

* [Beta 6.0f] Cops still shoot/kill arrested suspect.
Posted by: NeO_Anderson @ [13:50 30/12/2009]

* [Beta 6.0f] Calling Backup Units during a non-chase mission results in the cop vehicles going to your position and staying there until the next mission is completed.
Posted by: NeO_Anderson @ [13:50 30/12/2009]

* [Beta 6.0f] Game crashe(s) when reaching the Police station. (Cops not there)
Posted by: NeO_Anderson @ [13:50 30/12/2009]

* [Beta 6.0] Game crashe(s) at some point after the suspect is arrested. Will investigate.
Posted by: NeO_Anderson @ [01:29 24/12/2009]

* [Beta 6.0] Can't arrest suspects for some reason. It fixed itself as arresting DOES work in 6.0.
Posted by: NeO_Anderson @ [23:14 03/12/2009]

* [Beta 6.0] The flashing red/blue siren lights seem to have stopped working in Lights Only Mode. Possibly due to the upgrade from 3.0 hook to 4.0.
Posted by: NeO_Anderson @ [23:14 03/12/2009]

* [Beta 4.0] When a backup unit is killed, the voice message 'Officer Down' is repeated.
Posted by: NeO_Anderson @ [20:02 21/11/2009]

* [Beta 4.0] F9 'cancel mission' button sometimes crashes game.
Posted by: NeO_Anderson @ [20:02 21/11/2009]

* [Beta 3.0] Reported numpad 9 'Lights Only' mode doesnt work.
Posted by: NeO_Anderson @ [05:53 19/11/2009]

* [Beta 3.0] Reported random crashes occur when arresting suspect.
Posted by: NeO_Anderson @ [21:14 10/11/2009]

* [Beta 3.0] Intro text is showing '/n/' in the middle of it. [FIXED]
Posted by: NeO_Anderson @ [09:11 09/11/2009]

* [Beta 2.0] Cops attack arrested suspect.
Posted by: NeO_Anderson @ [21:22 05/11/2009]

* [Beta 2.0] 'Arrested' suspects don't follow you to your crusier. [FIXED]
Posted by: NeO_Anderson @ [03:17 05/11/2009]


Known 'issues' that are not considered bugs but will be changed soon:

* [Beta 5.0] The passenger cops inside heli's seem to 'fall out' when the mission is complete/over. Perhaps we could use this as a form of airsupport later on? cops 'drop in' from an aircraft.
Posted by: NeO_Anderson @ [23:14 03/12/2009]

* [Beta 5.0] Suspects tries to flee sometimes after giving up after a pursuit. Not sure if I will keep this in or not...
Posted by: NeO_Anderson @ [24:35 24/11/2009]

* [Beta 4.0b] Suspect and suspect vehicle disappear after mission is completed.
Posted by: NeO_Anderson @ [14:49 23/11/2009]

* [Beta 4.0b] Time is locked at 13:00.
Posted by: NeO_Anderson @ [14:49 23/11/2009]


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